World
Upgrading

Upgrading worlds

The tables and Systems can be upgraded without changing the underlying World code. However, if the World was deployed behind a proxy it is also possible to upgrade the World itself. This will be useful in the future as we further develop MUD, adding features and fixing bugs.

Are upgrades possible?

As per ERC-1967 (opens in a new tab), the storage slot 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc stores the address of the actual World contract in a proxy. So to identify if a World is deployed behind a proxy run these commands:

WORLD_ADDRESS=0xbe6b85dc88f969e45d8d8ae128c5a9c9744d6464
cast implementation $WORLD_ADDRESS

If the answer is anything other than zero, the World is behind a proxy and can be upgraded.

The actual upgrade

To upgrade the World use these steps in a package/contracts directory:

  1. Edit .env to add WORLD_ADDRESS with the address displayed by MUD Dev Tools. For example, you might want to use this file:

    .env
    # This .env file is for demonstration purposes only.
    #
    # This should usually be excluded via .gitignore and the env vars attached to
    # your deployment environment, but we're including this here for ease of local
    # development. Please do not commit changes to this file!
    #
    # Enable debug logs for MUD CLI
    DEBUG=mud:*
    #
    # Anvil default private key:
    PRIVATE_KEY=0xac0974bec39a17e36ba4a6b4d238ff944bacb478cbed5efcae784d7bf4f2ff80
    WORLD_ADDRESS=0xbe6b85dc88f969e45d8d8ae128c5a9c9744d6464
  2. Create this script in scripts/UpgradeWorld.s.sol.

    UpgradeWorld.s.sol
    // SPDX-License-Identifier: MIT
    pragma solidity >=0.8.24;
     
    import { Script } from "forge-std/Script.sol";
    import { console } from "forge-std/console.sol";
     
    import { World } from "@latticexyz/world/src/World.sol";
    import { WorldProxy } from "@latticexyz/world/src/WorldProxy.sol";
     
    contract SetImplementation is Script {
      function run() external {
        uint256 deployerPrivateKey = vm.envUint("PRIVATE_KEY");
        vm.startBroadcast(deployerPrivateKey);
     
        address proxyAddress = vm.envAddress("WORLD_ADDRESS");
     
        // Deploy new world implementation
        World newWorld = new World();
     
        console.log("proxy:", proxyAddress);
        console.log("new World:", address(newWorld));
     
        WorldProxy(payable(proxyAddress)).setImplementation(address(newWorld));
     
        vm.stopBroadcast();
      }
    }
  3. Run the script.

    forge script script/UpgradeWorld.s.sol --rpc-url http://localhost:8545 --broadcast
  4. See the new address.

    source .env
    cast implementation $WORLD_ADDRESS